/* * Copyright 2002 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or * without modification, are permitted provided that the following * conditions are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY * DAMAGES OR LIABILITIES SUFFERED BY LICENSEE AS A RESULT OF OR * RELATING TO USE, MODIFICATION OR DISTRIBUTION OF THIS SOFTWARE OR * ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE * FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, * SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF * THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS * BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. */ import javax.swing.*; import java.awt.*; import java.awt.event.*; /** * An extension of WatermarkPainter that * tiles an image to fill the entire component. * * @version 1.1 06/20/2002 * @author Shannon Hickey */ public class FillPainter extends WatermarkPainter { /** The image to paint in the background */ private Image bgImage; public FillPainter() { bgImage = getImage(getClass().getResource("beach.jpg")); } public String[] getCommands() { return new String[] {"beach.jpg", "rocks_waves.jpg", "green_swirl.jpg", "fire_ring.jpg"}; } public void paint(Graphics g) { // if a background image exists, paint it if (bgImage != null) { int width = getComponent().getWidth(); int height = getComponent().getHeight(); int imageW = bgImage.getWidth(null); int imageH = bgImage.getHeight(null); // we'll tile the image to fill our area for (int x = 0; x < width; x += imageW) { for (int y = 0; y < height; y += imageH) { g.drawImage(bgImage, x, y, getComponent()); } } } } public void actionPerformed(ActionEvent ae) { bgImage = getImage(getClass().getResource(ae.getActionCommand())); getComponent().repaint(); } }